nixos-config/modules/home-manager/ricing/awesomewm/gruv/rc.lua
2024-07-12 22:27:56 +09:00

799 lines
19 KiB
Lua

-- ░█▄█░█▀█░█▀▄░█▀▀░█▀▀░█▀█░█▀█░█▀█░▀█▀░▀░█▀▀░░░█▀█░█░█░█▀▀░█▀▀░█▀█░█▄█░█▀▀
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-- >> The file that binds everything together.
local awesome = awesome
local client = client
local screen = screen
local decorations = {}
-- User variables and preferences
-- ===================================================================
user = {
terminal = "wezterm start --always-new-process",
floating_terminal = "wezterm start --class floating_terminal",
scratchpad_terminal = "wezterm start --class scratchpad",
editor = "wezterm start --class editor -e hx",
browser = "firefox",
file_manager = "pcmanfm",
term_filemanager = "wezterm start --class term_filemanager -e yazi",
visual_editor = "",
openweathermap_key = "d1b3b6a81db867259446b0863d5f9108",
openweathermap_city_id = {
"25.6", -- lat
"85.1167", -- lon
},
openweathermap_weather_units = "metric",
lock_screen_custom_password = "040424",
app_launcher = "rofi -matching fuzzy -show drun",
}
-- Initialization
-- ===================================================================
local beautiful = require("beautiful")
-- Make dpi function global
dpi = beautiful.xresources.apply_dpi
-- Load AwesomeWM libraries
local gears = require("gears")
local gfs = require("gears.filesystem")
local awful = require("awful")
require("awful.autofocus")
-- Default notification library
local naughty = require("naughty")
-- Load theme
beautiful.init(gfs.get_configuration_dir() .. "themes/gruva/" .. "theme.lua")
-- Error handling
-- ===================================================================
naughty.connect_signal("request::display_error", function(message, startup)
naughty.notification({
urgency = "critical",
title = "Oops, an error happened" .. (startup and " during startup!" or "!"),
message = message,
})
end)
-- Features
-- ===================================================================
-- Load helper functions
local helpers = require("helpers")
-- Apps
apps = {
-- TODO: switchtotag not working?
browser = function()
awful.spawn(user.browser, { switchtotag = true })
end,
file_manager = function()
awful.spawn(user.file_manager, { floating = true })
end,
term_filemanager = function()
awful.spawn(user.term_filemanager, { floating = true })
end,
editor = function()
helpers.run_or_raise({ instance = "editor" }, false, user.editor, { switchtotag = true })
end,
visual_editor = function()
helpers.run_or_raise({ class = "" }, false, user.visual_editor, { switchtotag = true })
end,
volume = function()
helpers.run_or_raise({ class = "Pavucontrol" }, true, "pavucontrol")
end,
process_monitor = function()
helpers.run_or_raise(
{ instance = "bottom" },
false,
user.terminal .. " --class bottom -e btm",
{ switchtotag = true }
)
end,
screenshot_full = function()
awful.spawn.with_shell("maim -s | swappy -f -")
end,
screenshot_clipboard = function()
awful.spawn.with_shell("maim -s | xclip -selection clipboard -t image/png")
end,
clipboard = function()
awful.spawn.with_shell("clipmenu")
end,
emoji_picker = function()
awful.spawn("rofi -show emoji")
end,
}
-- Confuguration folder
require("themes/gruva")
-- Keybinds and mousebinds
local keys = require("keys")
-- Lock screen
-- Make sure to install lua-pam as described in the README or configure your
-- custom password in the 'user' section above
require("modules.lockscreen")
-- Window switcher
require("modules.window_switcher")
-- Notification center
require("modules.notification_center")
-- Daemons
-- Most widgets that display system/external info depend on evil.
-- Make sure to initialize it last in order to allow all widgets to connect to
-- their needed evil signals.
require("evil")
-- Get screen geometry
-- I am using a single screen setup and I assume that screen geometry will not
-- change during the session.
local screen_width = awful.screen.focused().geometry.width
local screen_height = awful.screen.focused().geometry.height
-- Layouts
-- ===================================================================
-- Table of layouts to cover with awful.layout.inc, order matters.
awful.layout.layouts = {
awful.layout.suit.tile,
awful.layout.suit.floating,
awful.layout.suit.max,
--awful.layout.suit.spiral,
--awful.layout.suit.spiral.dwindle,
--awful.layout.suit.tile.top,
--awful.layout.suit.fair,
--awful.layout.suit.fair.horizontal,
--awful.layout.suit.tile.left,
--awful.layout.suit.tile.bottom,
--awful.layout.suit.max.fullscreen,
--awful.layout.suit.corner.nw,
--awful.layout.suit.magnifier,
--awful.layout.suit.corner.ne,
--awful.layout.suit.corner.sw,
--awful.layout.suit.corner.se,
}
-- Wallpaper
-- ===================================================================
local function set_wallpaper(s)
if beautiful.wallpaper then
local wallpaper = beautiful.wallpaper
-- If wallpaper is a function, call it with the screen
if type(wallpaper) == "function" then
wallpaper = wallpaper(s)
end
-- >> Method 1: Built in wallpaper function
gears.wallpaper.maximized(wallpaper, s, true)
-- >> Method 2: Set theme's wallpaper with feh
-- awful.spawn.with_shell("feh --bg-fill " .. wallpaper)
-- >> Method 3: Set last wallpaper with feh
-- awful.spawn.with_shell(os.getenv("HOME") .. "/.fehbg")
end
end
-- Set wallpaper
awful.screen.connect_for_each_screen(function(s)
set_wallpaper(s)
end)
-- Re-set wallpaper when a screen's geometry changes (e.g. different resolution)
screen.connect_signal("property::geometry", set_wallpaper)
-- Tags
-- ===================================================================
awful.screen.connect_for_each_screen(function(s)
-- Each screen has its own tag table.
local l = awful.layout.suit -- Alias to save time :)
-- Tag layouts
local layouts = {
l.max,
l.max,
l.max,
l.max,
l.max,
l.max,
l.tile,
l.tile,
l.tile,
l.tile,
}
-- Tag names
local tagnames = beautiful.tagnames or { "1", "2", "3", "4", "5", "6", "7", "8", "9", "10" }
-- Create all tags at once (without seperate configuration for each tag)
awful.tag(tagnames, s, layouts)
-- Create tags with seperate configuration for each tag
-- awful.tag.add(tagnames[1], {
-- layout = layouts[1],
-- screen = s,
-- master_width_factor = 0.6,
-- selected = true,
-- })
-- ...
end)
-- Determines how floating clients should be placed
local floating_client_placement = function(c)
-- If the layout is floating or there are no other visible
-- clients, center client
if awful.layout.get(mouse.screen) ~= awful.layout.suit.floating or #mouse.screen.clients == 1 then
return awful.placement.centered(c, { honor_padding = true, honor_workarea = true })
end
-- Else use this placement
local p = awful.placement.no_overlap + awful.placement.no_offscreen
return p(c, { honor_padding = true, honor_workarea = true, margins = beautiful.useless_gap * 2 })
end
local centered_client_placement = function(c)
return gears.timer.delayed_call(function()
awful.placement.centered(c, { honor_padding = true, honor_workarea = true })
end)
end
-- Rules
-- ===================================================================
-- Rules to apply to new clients (through the "manage" signal).
awful.rules.rules = {
{
-- All clients will match this rule.
rule = {},
properties = {
border_width = beautiful.border_width,
border_color = beautiful.border_normal,
focus = awful.client.focus.filter,
raise = true,
keys = keys.clientkeys,
buttons = keys.clientbuttons,
screen = awful.screen.focused,
size_hints_honor = false,
honor_workarea = true,
honor_padding = true,
maximized = false,
titlebars_enabled = beautiful.titlebars_enabled,
maximized_horizontal = false,
maximized_vertical = false,
placement = floating_client_placement,
},
},
-- Floating clients
{
rule_any = {
instance = {
"floating_terminal",
"Devtools", -- Firefox devtools
},
class = {
"Gpick",
"Lxappearance",
"Nm-connection-editor",
"File-roller",
"fst",
"Nvidia-settings",
},
name = {
"Event Tester", -- xev
"MetaMask Notification",
"Picture in picture",
},
role = {
"AlarmWindow",
"pop-up",
"GtkFileChooserDialog",
"conversation",
},
type = {
"dialog",
},
},
properties = { floating = true },
},
-- Fullscreen clients
{
rule_any = {
class = {
"dota2",
"dontstarve_steam",
},
instance = {
"synthetik.exe",
},
},
properties = { fullscreen = true },
},
-- Centered clients
{
rule_any = {
type = {
"dialog",
},
class = {
"Steam",
"discord",
"music",
"scratchpad",
},
instance = {
"music",
"scratchpad",
},
role = {
"GtkFileChooserDialog",
"conversation",
},
},
properties = { placement = centered_client_placement },
},
-- Titlebars ON (explicitly)
{
rule_any = {
type = {
"dialog",
},
role = {
"conversation",
},
},
callback = function(c)
decorations.show(c)
end,
},
-- "Needy": Clients that steal focus when they are urgent
{
rule_any = {
class = {
"TelegramDesktop",
"firefox",
"Nightly",
},
type = {
"dialog",
},
},
callback = function(c)
c:connect_signal("property::urgent", function()
if c.urgent then
c:jump_to()
end
end)
end,
},
-- Fixed terminal geometry for floating terminals
{
rule_any = {
class = {
"Alacritty",
"Termite",
"mpvtube",
"kitty",
"st-256color",
"st",
"URxvt",
},
},
properties = { width = screen_width * 0.45, height = screen_height * 0.5 },
},
-- File chooser dialog
{
rule_any = { role = { "GtkFileChooserDialog" } },
properties = { floating = true, width = screen_width * 0.55, height = screen_height * 0.65 },
},
-- Pavucontrol
{
rule_any = { class = { "Pavucontrol" } },
properties = { floating = true, width = screen_width * 0.45, height = screen_height * 0.8 },
},
-- Galculator
{
rule_any = { class = { "Galculator" } },
except_any = { type = { "dialog" } },
properties = { floating = true, width = screen_width * 0.2, height = screen_height * 0.4 },
},
-- File managers
{
rule_any = {
class = {
"Pcmanfm",
"Nemo",
"Thunar",
},
},
except_any = {
type = { "dialog" },
},
properties = { floating = true, width = screen_width * 0.45, height = screen_height * 0.55 },
},
-- Scratchpad
{
rule_any = {
instance = {
"scratchpad",
"markdown_input",
},
class = {
"scratchpad",
"markdown_input",
},
},
properties = {
skip_taskbar = false,
floating = true,
ontop = false,
minimized = true,
sticky = false,
width = screen_width * 0.7,
height = screen_height * 0.75,
},
},
-- Music clients (usually a terminal running ncmpcpp)
{
rule_any = {
class = {
"music",
},
instance = {
"music",
},
},
properties = {
floating = true,
width = screen_width * 0.45,
height = screen_height * 0.50,
},
},
-- Image viewers
{
rule_any = {
class = {
"feh",
"Sxiv",
},
},
properties = {
floating = true,
width = screen_width * 0.7,
height = screen_height * 0.75,
},
callback = function(c)
awful.placement.centered(c, { honor_padding = true, honor_workarea = true })
end,
},
-- Steam guard
{
rule = { name = "Steam Guard - Computer Authorization Required" },
properties = { floating = true },
-- Such a stubborn window, centering it does not work
-- callback = function(c)
-- gears.timer.delayed_call(function()
-- awful.placement.centered(c,{honor_padding = true, honor_workarea=true})
-- end)
-- end
},
-- MPV
{
rule = { class = "mpv" },
properties = {},
callback = function(c)
-- Make it floating, ontop and move it out of the way if the current tag is maximized
if awful.layout.get(awful.screen.focused()) == awful.layout.suit.max then
c.floating = true
c.ontop = true
c.width = screen_width * 0.30
c.height = screen_height * 0.35
awful.placement.bottom_right(c, {
honor_padding = true,
honor_workarea = true,
margins = { bottom = beautiful.useless_gap * 2, right = beautiful.useless_gap * 2 },
})
end
-- Restore `ontop` after fullscreen is disabled
-- Sorta tries to fix: https://github.com/awesomeWM/awesome/issues/667
c:connect_signal("property::fullscreen", function()
if not c.fullscreen then
c.ontop = true
end
end)
end,
},
-- Start application on specific workspace
-- ===================================================================
-- Browsing
{
rule_any = {
class = {
"firefox",
"Nightly",
"Vivaldi-stable",
},
},
except_any = {
role = { "GtkFileChooserDialog" },
instance = { "Toolkit" },
type = { "dialog" },
},
properties = { screen = 1, tag = awful.screen.focused().tags[1] },
},
-- Editing
{
rule_any = {
class = {
"^editor$",
"VSCodium",
},
},
properties = { screen = 1, tag = awful.screen.focused().tags[2] },
},
-- Games
{
rule_any = {
class = {
"Wine",
},
instance = {},
},
properties = { screen = 1, tag = awful.screen.focused().tags[3] },
},
-- Chatting
{
rule_any = {
class = {
"discord",
"Signal",
"Slack",
"zoom",
},
},
properties = { screen = 1, tag = awful.screen.focused().tags[4] },
},
-- System monitoring
{
rule_any = {
class = {
"htop",
"bottom",
},
instance = {
"htop",
"bottom",
},
},
properties = { screen = 1, tag = awful.screen.focused().tags[5] },
},
-- Image editing
{
rule_any = {
class = {
"Gimp",
},
},
properties = { screen = 1, tag = awful.screen.focused().tags[6] },
},
-- Mail
{
rule_any = {
class = {
"email",
},
instance = {
"email",
},
},
properties = { screen = 1, tag = awful.screen.focused().tags[7] },
},
-- Game clients/launchers
{
rule_any = {
class = {
"Steam",
"battle.net.exe",
"Lutris",
},
name = {
"Steam",
},
},
properties = { screen = 1, tag = awful.screen.focused().tags[8] },
},
-- Miscellaneous
-- All clients that I want out of my way when they are running
{
rule_any = {
class = {
"torrent",
"Transmission",
"Deluge",
"VirtualBox Manager",
"KeePassXC",
},
instance = {
"torrent",
"qemu",
},
},
except_any = {
type = { "dialog" },
},
properties = { screen = 1, tag = awful.screen.focused().tags[10] },
},
}
-- Signals
-- ===================================================================
if beautiful.border_width > 0 then
client.connect_signal("focus", function(c)
c.border_color = beautiful.border_focus
end)
client.connect_signal("unfocus", function(c)
c.border_color = beautiful.border_normal
end)
end
-- Set mouse resize mode (live or after)
awful.mouse.resize.set_mode("live")
-- Restore geometry for floating clients
-- (for example after swapping from tiling mode to floating mode)
tag.connect_signal("property::layout", function(t)
for k, c in ipairs(t:clients()) do
if awful.layout.get(mouse.screen) == awful.layout.suit.floating then
local cgeo = awful.client.property.get(c, "floating_geometry")
if cgeo then
c:geometry(awful.client.property.get(c, "floating_geometry"))
end
end
end
end)
client.connect_signal("manage", function(c)
if awful.layout.get(mouse.screen) == awful.layout.suit.floating then
awful.client.property.set(c, "floating_geometry", c:geometry())
end
end)
client.connect_signal("property::geometry", function(c)
if awful.layout.get(mouse.screen) == awful.layout.suit.floating then
awful.client.property.set(c, "floating_geometry", c:geometry())
end
end)
-- When switching to a tag with urgent clients, raise them.
-- This fixes the issue (visual mismatch) where after switching to
-- a tag which includes an urgent client, the urgent client is
-- unfocused but still covers all other windows (even the currently
-- focused window).
awful.tag.attached_connect_signal(s, "property::selected", function()
local urgent_clients = function(c)
return awful.rules.match(c, { urgent = true })
end
for c in awful.client.iterate(urgent_clients) do
if c.first_tag == mouse.screen.selected_tag then
client.focus = c
end
end
end)
-- Enable sloppy focus, so that focus follows mouse.
-- client.connect_signal("mouse::enter", function(c)
-- c:activate { context = "mouse_enter", raise = false }
-- end)
-- Raise focused clients automatically
client.connect_signal("focus", function(c)
c:raise()
end)
-- Focus all urgent clients automatically
-- client.connect_signal("property::urgent", function(c)
-- if c.urgent then
-- c.minimized = false
-- c:jump_to()
-- end
-- end)
-- Disable ontop when the client is not floating, and restore ontop if needed
-- when the client is floating again
-- I never want a non floating client to be ontop.
client.connect_signal("property::floating", function(c)
if c.floating then
if c.restore_ontop then
c.ontop = c.restore_ontop
end
else
c.restore_ontop = c.ontop
c.ontop = false
end
end)
-- Hide all windows when a splash is shown
awesome.connect_signal("widgets::splash::visibility", function(vis)
local t = screen.primary.selected_tag
if vis then
for idx, c in ipairs(t:clients()) do
c.hidden = true
end
else
for idx, c in ipairs(t:clients()) do
c.hidden = false
end
end
end)
-- Decorations
-- ===================================================================
local wibox = require("wibox")
-- Apply rounded corners to clients if needed
if beautiful.border_radius and beautiful.border_radius > 0 then
client.connect_signal("manage", function(c, startup)
if not c.fullscreen and not c.maximized then
c.shape = helpers.rrect(beautiful.border_radius)
end
end)
-- Fullscreen and maximized clients should not have rounded corners
local function no_round_corners(c)
if c.fullscreen or c.maximized then
c.shape = gears.shape.rectangle
else
c.shape = helpers.rrect(beautiful.border_radius)
end
end
client.connect_signal("property::fullscreen", no_round_corners)
client.connect_signal("property::maximized", no_round_corners)
beautiful.snap_shape = helpers.rrect(beautiful.border_radius * 2)
else
beautiful.snap_shape = gears.shape.rectangle
end
function decorations.show(c)
if not c.custom_decoration or not c.custom_decoration[beautiful.titlebar_position] then
awful.titlebar.show(c, beautiful.titlebar_position)
end
end
-- Dummy titlebar
client.connect_signal("request::titlebars", function(c)
awful.titlebar(c)
end)
-- Startup apps
-- ===================================================================
-- Spawn once
-- awful.spawn.once({}, false)
-- With shell
-- awful.spawn.with_shell({}, false)
-- Garbage collection
-- ===================================================================
collectgarbage("setpause", 110)
collectgarbage("setstepmul", 1000)