fix(lockscreen): use ShaderEffectSource hideSource:true to ensure wallpaper texture buffer is captured for MultiEffect blur
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@ -22,26 +22,34 @@ PanelWindow {
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visible: LockscreenService.isLocked
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color: "black"
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// Raw System Wallpaper (Hidden source item for MultiEffect blur)
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// Raw System Wallpaper Image
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Image {
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id: bgImage
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anchors.fill: parent
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source: WallpaperService.currentWallpaper
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fillMode: Image.PreserveAspectCrop
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visible: false
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Behavior on source {
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PropertyAnimation { duration: 300 }
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}
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}
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// ShaderEffectSource capturing bgImage GPU texture with hideSource: true
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ShaderEffectSource {
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id: wallpaperSource
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anchors.fill: parent
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sourceItem: bgImage
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hideSource: true
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live: true
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}
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// Blurred Background of the current system wallpaper
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MultiEffect {
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anchors.fill: parent
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source: bgImage
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source: wallpaperSource
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blurEnabled: true
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blur: 1.0
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blurMax: 64
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blurMax: 48
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opacity: 0.85
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}
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